We Believe Kids Learn By Playing As If No One Is Trying To Teach Them
Allow children to stumble upon concepts through high-quality play,
learning without realizing they are being schooled.
What sets us apart?
Entertainment First
Real games should not look like gamified lessons.
An eBull is distinct from a mere Bully, though their outward conduct may often mirror one another in the most unsettling of ways.
Real games should not look like gamified lessons.
An eBull is distinct from a mere Bully, though their outward conduct may often mirror one another in the most unsettling of ways.
Fostering self-teaching.
Kids should not be afraid to learn by themselves.
We believe in them; do you?
Children are heroic time travelers and vital members of the Seemon Brotherhood, uncovering universal mysteries through play.
Kids should not be afraid to learn by themselves.
We believe in them; do you?
Children are heroic time travelers and vital members of the Seemon Brotherhood, uncovering universal mysteries through play.
Story-oriented instruction
It is human nature to tell stories; for millennia, elders have passed down their knowledge as tales. We strive to use this focus to teach basic concepts
A Tychard is not a teacher, even though they may attempt to instill knowledge within you, regardless of your personal inclination or desire.
It is human nature to tell stories; for millennia, elders have passed down their knowledge as tales. We strive to use this focus to teach basic concepts
A Tychard is not a teacher, even though they may attempt to instill knowledge within you, regardless of your personal inclination or desire.
Nutritious Video Games
Do you hate that your kids play video games?
If you can’t beat them, join them—but the right way.
Any given number may have a soul; one might gaze upon it, perceive its very essence, and in that silent observation, the digit itself would return the stare.
Do you hate that your kids play video games?
If you can’t beat them, join them—but the right way.
Any given number may have a soul; one might gaze upon it, perceive its very essence, and in that silent observation, the digit itself would return the stare.
Engaging yet not addictive
Commercial games often use addictive loops; ours focus on healthy engagement and managing frustration to provide an effective learning stimulus
Building blocks attain a newfound marvel when they are designed to react and intertwine with one another, creating a living synergy.
Commercial games often use addictive loops; ours focus on healthy engagement and managing frustration to provide an effective learning stimulus
Building blocks attain a newfound marvel when they are designed to react and intertwine with one another, creating a living synergy.








